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AI Insights · Timothy · October 2024

Top 5 Educational Games on Android in Latin America Q3 2024

Discover the performance trends of the leading educational games on Android in Latin America during Q3 2024, with insights on downloads, revenue, and active users.

Top 5 Educational Games on Android in Latin America Q3 2024

In the third quarter of 2024, the educational games category on the Android platform in Latin America showcased significant trends in downloads, revenue, and active users. Here’s an overview of the top performers according to Sensor Tower data.

Buddy.ai: Fun Learning Games saw a notable increase in weekly revenue, peaking at approximately $18.6K by the end of September. Downloads initially surged, peaking at around 192K in mid-August before experiencing a gradual decline towards the end of the quarter. Weekly active users followed a similar pattern, reaching nearly 372K in mid-August before settling at around 313K by September’s end.

For Lingokids - Play and Learn, revenue remained relatively stable throughout the quarter, with slight fluctuations, closing at about $13.2K in the last week of September. Downloads experienced a significant peak in mid-July, reaching approximately 110K, and again at the end of September with 97K downloads. Weekly active users also saw a peak in mid-July with 261K users, ending the quarter at around 248K.

Speech Blubs: Language Therapy experienced a decline in revenue, starting at $3.9K and dropping to $4.1K by the end of September. Downloads showed a dramatic spike in mid-July at 100K but decreased significantly towards the end of the quarter. Weekly active users followed this trend, peaking at around 88K in mid-July and decreasing to approximately 24.5K by September’s end.

LogicLike: Kids learning games observed a gradual decline in revenue from $2.7K to $3.2K by the end of September. Downloads peaked at 53.6K in mid-July and saw a decrease towards the end of the quarter. Weekly active users showed a peak of 52.8K in late July before stabilizing at around 45.5K by the end of September.

Lastly, PlayKids+ Cartoons and Games maintained a relatively stable revenue throughout the quarter, ending at $2.2K. Downloads showed an upward trend, peaking at approximately 44.7K in early September. Weekly active users saw a consistent rise, reaching 257K in early September before slightly declining by the end of the quarter.

These insights into the educational games on Android in Latin America highlight the dynamic nature of the market. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024